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3rd-Year Project

This project, titled IRA, is a souls-like video game created as part of my third year of training, within a team of eight people, and developed using Unreal Engine.

Within the team, I serve as a 3D Environment Artist. I am responsible for modeling buildings, texturing, and lighting in Unreal Engine, with the goal of creating an immersive atmosphere consistent with the conventions of the souls-like genre.
 

Pitch

The game’s universe is set in Deador, a dystopian city with a Roman aesthetic, founded by the Dreadborn on the ruins of the Solari Empire. The story follows Kaia Valdrik, the last Solari heiress, on a quest for vengeance where the regime’s oppression and internal corruption lie at the heart of the narrative.

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In-Engine Screenshots

This is my first project created using Unreal Engine. Throughout the development process, I learned how to use the engine, particularly when it comes to integrating assets and lighting, and I continue to build on my skills to this day.

These buildings were modeled in Blender, then imported and textured in Unreal Engine.

 

(Click to enlarge image)

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The project is currently in production.

 

New environments and in-engine renders will be added to this page as the project progresses.

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