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3rd-Year Project

This project, titled IRA, is a souls-like video game created as part of my third year of training, within a team of eight people, and developed using Unreal Engine.

Within the team, I serve as a 3D Environment Artist. I am responsible for modeling buildings, texturing, and lighting in Unreal Engine, with the goal of creating an immersive atmosphere consistent with the conventions of the souls-like genre.
 

Pitch

The game’s universe is set in Deador, a dystopian city with a Roman aesthetic, founded by the Dreadborn on the ruins of the Solari Empire. The story follows Kaia Valdrik, the last Solari heiress, on a quest for vengeance where the regime’s oppression and internal corruption lie at the heart of the narrative.

In-Engine Screenshots

This project was my first experience with Unreal Engine, where I gained a solid foundation in asset integration, lighting, and real-time workflows.

Since then, I've honed my skills in creating PBR materials using node-based workflows, as well as in optimization techniques such as LOD and nanites, to ensure both visual quality and performance.

These buildings were modeled in Blender, then imported and textured in Unreal Engine.

 

(Click to enlarge image)

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