Portfolio

3rd-Year Project
This project, titled IRA, is a souls-like video game created as part of my third year of training, within a team of eight people, and developed using Unreal Engine.
Within the team, I serve as a 3D Environment Artist. I am responsible for modeling buildings, texturing, and lighting in Unreal Engine, with the goal of creating an immersive atmosphere consistent with the conventions of the souls-like genre.
Pitch
The game’s universe is set in Deador, a dystopian city with a Roman aesthetic, founded by the Dreadborn on the ruins of the Solari Empire. The story follows Kaia Valdrik, the last Solari heiress, on a quest for vengeance where the regime’s oppression and internal corruption lie at the heart of the narrative.
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In-Engine Screenshots
This is my first project created using Unreal Engine. Throughout the development process, I learned how to use the engine, particularly when it comes to integrating assets and lighting, and I continue to build on my skills to this day.
These buildings were modeled in Blender, then imported and textured in Unreal Engine.
(Click to enlarge image)




The project is currently in production.
New environments and in-engine renders will be added to this page as the project progresses.